Large City: Grön I̽ske Hadfow

Grön I̽ske Hadfow

Grön I̽ske Hadfow
Example Wood Elf architecture.
StateIrus
ProvenceTuprmjagi Diocese
Sub ProvencePjlilzou Parish
RegionOutnach Steppe
Founded787
Community LeaderLord Séch Da̋g 'Bella Ivory' Gāb Cō̌shī Yä̂f̄
Area215 km2 (86 mi2)
Average Yearly Temp32°C (89°F)
Average Elevation15742 m (8697 ft)
Average Yearly Precipitation67 cm/y (26 in/y)
Population51038
Population Density237 people per km2 (593 people per mi2)
Town AuraSummoning
Naming
Native nameGrön I̽ske Hadfow
Pronunciation/gro˞n/ /ˈi̽ske/
Direct Translation[ready] [carriage; cart]
Translation[Not Yet Translated]

Grön I̽ske Hadfow (/gro˞n/ /ˈi̽ske/ [ready] [carriage; cart]) is a subtropical Large City located in Pjlilzou Parish, Tuprmjagi Diocese, within the Irus.

The name Grön I̽ske Hadfow is derived from the Sylvin language, as Grön I̽ske Hadfow was founded by Shtigneng, who was culturaly Wood Elf.

Climate

Grön I̽ske Hadfow has a yearly average temperature of 32°C (89°F), with its average temperature during the summer being a blistering 37°C (98°F) and its average temperature during the winter being a warm 28°C (82°F). Grön I̽ske Hadfow receives an average of 67 cm/y (26 in/y) of precipitation, most of which comes in the form of rain during the spring. Grön I̽ske Hadfow covers an area of nearly 215 km2 (86 mi2), and an average elevation of 15742 m (8697 ft) above sea level.

Overview

Grön I̽ske Hadfow was founded durring the late 9th century, by Shtigneng. The establishment of Grön I̽ske Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Grön I̽ske Hadfow which required millitary assistance exterminate before the community could finish being built.

Grön I̽ske Hadfow was built using the conventions of Wood Elf durring the late 9th century. Naturaly, all settlmentss have their own look to them, and Grön I̽ske Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Grön I̽ske Hadfow is is constructed arround a series of narrow paverstone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Grön I̽ske Hadfow's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual though effective defenses are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Grön I̽ske Hadfow has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Grön I̽ske Hadfow’s streets. Yet, deep down, you know this atmosphere is a carefully created illusion. You can see the ocasional seam in their tapestry. You’re not sure what has them doing their best to act so carefree, but act carefree they do.

Civic Infrastructure

Grön I̽ske Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Grön I̽ske Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Grön I̽ske Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Grön I̽ske Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Grön I̽ske Hadfow's parks.

Grön I̽ske Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Grön I̽ske Hadfow.

Grön I̽ske Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Grön I̽ske Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Grön I̽ske Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Grön I̽ske Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Grön I̽ske Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Grön I̽ske Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Grön I̽ske Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Grön I̽ske Hadfow's public wards, blessings, and other arcane systems.

Grön I̽ske Hadfow has an Scientific Academy which provides higher education in the natural sciences.

Grön I̽ske Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Grön I̽ske Hadfow's grid is powered by a god's will and kindness.

Grön I̽ske Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Grön I̽ske Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Grön I̽ske Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Grön I̽ske Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Grön I̽ske Hadfow's natural decorations nor waterways.

Grön I̽ske Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Grön I̽ske Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Grön I̽ske Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Grön I̽ske Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Grön I̽ske Hadfow's bank was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

Due to the actions of local Kami, spring is short in Grön I̽ske Hadfow.

The Fire Crab, Medium near Grön I̽ske Hadfow are known to be more aggressive than normal.

Grön I̽ske Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local toxin to channel Wild Magic energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 95
  • Farmers: 154
  • Farm Laborer: 283
  • Hunters: 170
  • Milk Maids: 127
  • Ranchers: 65
  • Ranch Hands: 129
  • Shepherds: 127
    • Farmland: 205683 m2
    • Cattle and Similar Creatures: 12759
    • Poultry: 153114
    • Swine: 10207
    • Sheep: 510
    • Goats: 102
    • Horses, Mounts, and Beasts of Burden: 5103

Craftsmen

  • Arms and Toolmakers: 102
  • Blacksmiths: 124
  • Bookbinders: 66
  • Buckle-makers: 68
  • Cabinetmakers: 118
  • Candlemakers: 159
  • Carpenters: 152
  • Clothmakers: 141
  • Coach and Harness Makers: 54
  • Coopers: 124
  • Copper, Brass, Tin, Zinc, and Lead Workers: 75
  • Copyists: 51
  • Cutlers: 42
  • Fabricworkers: 113
  • Farrier: 309
  • Furriers: 32
  • Glassworkers: 150
  • Gunsmiths: 114
  • Harness-Makers: 49
  • Hatters: 97
  • Hosiery Workers: 36
  • Jewelers: 57
  • Leatherwrights: 130
  • Locksmiths: 53
  • Matchstick makers: 76
  • Musical Instrument Makers: 71
  • Painters, Structures and Fixtures: 61
  • Paper Workers: 78
  • Plasterers: 68
  • Pursemakers: 85
  • Roofers: 56
  • Ropemakers: 51
  • Rugmakers: 51
  • Saddlers: 89
  • Scabbardmakers: 105
  • Scalemakers: 53
  • Scientific, Surgical, and Optical Instrument Makers: 33
  • Sculptors, Structures and Fixtures: 50
  • Shoemakers: 49
  • Soap and Tallow Workers: 200
  • Tailors: 291
  • Tanners: 63
  • Upholsterers: 77
  • Watchmakers: 68
  • Weavers: 150
  • Whitesmiths: 40

Merchants

  • Adventuring Goods Retellers: 34
  • Arcana Sellers: 35
  • Beer-Sellers: 71
  • Booksellers: 82
  • Butchers: 127
  • Chandlers: 130
  • Chicken Butchers: 139
  • Entrepreneurs: 53
  • Fine Clothiers: 134
  • Fishmongers: 134
  • Florists: 30
  • Potion Sellers: 83
  • Resellers: 212
  • Spice Merchants: 69
  • Wine-sellers: 104
  • Wheelwright: 79
  • Woodsellers: 49

Service workers

  • Bakers: 243
  • Barbers: 208
  • Coachmen: 73
  • Cooks: 221
  • Doctors: 112
  • Gamekeepers: 75
  • Grooms: 44
  • Hairdressers: 189
  • Healers: 152
  • Housekeepers: 159
  • Housemaids: 283
  • House Stewards: 175
  • Inns: 49
  • Laundry maids: 94
  • Maidservants: 196
  • Nursery Maids: 100
  • Pastrycooks: 175
  • Restaurateur: 231
  • Tavern Keepers: 204

Specialized Laborer

  • Ashworkers: 72
  • Bleachers: 46
  • Chemical Workers: 29
  • Coal Heavers: 100
  • In-Town Couriers: 127
  • Long Haul Couriers: 121
  • Dockyard Workers: 108
  • Gas Workers: 25
  • Hay Merchants: 41
  • Leech Collectors: 126
  • Millers: 118
  • Miners: 121
  • Oilmen and Polishers: 77
  • Postmen: 115
  • Pure Finder: 69
  • Skinners: 154
  • Sugar Refiners: 28
  • Tosher: 79
  • Warehousemen: 212
  • Watercarriers: 109
  • Watermen, Bargemen, etc.: 145

Skilled Laborers

  • Accountants: 64
  • Alchemist: 76
  • Clerk: 104
  • Dentists: 49
  • Educators: 139
  • Engineers: 71
  • Gardeners: 51
  • Mages: 38
  • Plumbers: 54
  • Pharmacist: 62
  • Professors: 22
  • Scientists: 36
  • Wizards: 22

Civil Servants

  • Adventurers: 49
  • Bankers: 75
  • Civil Clerks: 127
  • Civic Iudex: 56
  • Consultants: 31
  • Exorcist: 115
  • Fixers: 61
  • Kami Clerk: 93
  • Landlords: 109
  • Lawyers: 62
  • Legend Keepers: 79
  • Militia Officers: 510
  • Monks, Monastic: 159
  • Monks, Civic: 164
  • Historian, Oral: 121
  • Historian, Textual: 60
  • Policemen, Sheriffs, etc.: 121
  • Priests: 231
  • Rangers: 67
  • Rat Catchers: 74
  • Scholars: 78
  • Spiritualist: 102
  • Slayers: 29
  • Storytellers: 185
  • Military Officers: 164

Cottage Industries

  • Brewers: 145
  • Comfort Services: 196
  • Enchanters: 60
  • Herbalists: 56
  • Jaminators: 164
  • Needleworkers: 175
  • Potters: 86
  • Preserve Makers: 145
  • Quilters: 75
  • Seamsters: 268
  • Spinners: 150
  • Tinker: 55
  • Weaver: 141

Artists

  • Actors: 54
  • Architects: 20
  • Bards: 76
  • Costumers: 31
  • Dancers: 60
  • Drafters: 33
  • Engravers: 40
  • Fine Furniture Carpenters: 24
  • Glaziers: 54
  • Inlayers: 48
  • Musicians: 154
  • Painters, Art: 25
  • Playwrights: 56
  • Sculptors, Art: 44
  • Wood Carvers: 175
  • Writers: 170

Produce Industries

  • Butter Churners: 182
  • Canners: 159
  • Cheesmakers: 175
  • Ice Merchants: 23
  • Millers: 104
  • Picklers: 82
  • Smokers: 63
  • Stockmakers: 56
  • Tobacconists: 85
  • Tallowmakers: 121

19446 of Grön I̽ske Hadfow's population work within a Foundational Occupation.

30572 of Grön I̽ske Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1020 (2%) are noncontributers.

Points of Interest

The roads leading into Grön I̽ske Hadfow possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

Grön I̽ske Hadfow is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of secured a clean water supply for . was immortalized in song for this deed.

History